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LEVEL DESIGN PROJECTS

Golfin' Slayer

Developers: Golf Club #3

Team Size: 8

Genre: Mini Golf / Roguelike / Hack-and-Slash

Platform: PC

Engine: Unity

Contribution: Narrative Design, Level Design, QA Tester, Playtest Coordinator, Production

Timeline: 4 months

Awards: Best Programming, 2nd Place - GDC² 2025, Best Pitch, 2nd Place - GDC² 2026

*Currently iterating on new build for full commercial release!

Mayhem Maze

Genre: RPG / Shooter

Platform: Fortnite

Engine: Unreal Engine

Contribution: Level Design, Playtest Coordinator

Timeline: 3 months

Cloudy Crumble

Developed in my Mobile Game Design class in Fall 2023. The entire class was excited to take part in this project! Being a part of the design team and long-term retention team has allowed me to enhance my critical thinking, collaborative, and time management skills!

*To see more storytelling/writing, check out the narrative & writing page!

Caverunner

This was my first time using Construct 3 to modify the Caverunner Gamekit template and create my own metroidvania, featuring various power ups, save points, and deadly lava! Also made in my Fall 2023 Level Design class. Featured at the Spring 2024 AET Showcase!

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